Tom Clancy's The Division Makes Its Way to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The intense universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG that explores the franchise’s post-pandemic landscape. The project was revealed, with a crowdfunding campaign planned to begin in April of 2026.
"This endeavor will bring the franchise’s distinctive tension, tactical intensity, and memorable setting to the tabletop, offering fans a new way to experience The Division through deep narrative and mission-based gameplay," reads an official release.
Initial offerings will include a beginner's box, essential manuals, a Game Master screen, figurines, and several deluxe editions.
Exploring The Division's Dystopian World
In this setting, a deadly virus known as Green Poison was released in NYC, plunging the nation into chaos. As the pandemic worsens, civil order breaks down and hostile groups rise, transforming the city into a warzone. To restore law and order, the government {activate|deploy] The Division, a secret cell of sleeper agents. This is where the agents enter the story.
Work on the game has been underway for about three years, and it is reportedly finished. The forthcoming Kickstarter campaign will serve as a pre-launch sales platform to reach a broader audience, particularly in the United States. Manufacturing will start immediately following the fundraiser, with shipping projected for the latter part of 2026.
A Streamlined Gameplay Mechanic: The GRIS System
An early look at the game's rules reveals it uses 10-sided dice predominantly through its new GRIS system, promoting a streamlined and strategic approach. Agents leverage abilities to roll small dice pools, usually from one to five d10s.
- Instead of adding results together, participants select a single “result die” from the group.
- This die is then compared against a target difficulty.
- Achieving a perfect 10 grants additional bonuses, such as increased harm or boosted support.
Combat Emphasize Tactical Placement and Situational Insight
Battles prioritize positioning and situational awareness, mirroring the video games. Elements like taking cover, elevation, or line of sight directly influence dice rolls. This mechanic seems built to reward coordination and smart positioning instead of simple statistics.
A Thematic Health System
The way health is managed introduces a compelling thematic twist. Agents have a injury limit; taking heavy hits weakens their effectiveness by lowering the number of d10s.
- At critical condition, an operative is downed, but they’re not unconscious.
- They may still move and take limited actions, simulating the last stand seen in video game shooters.
- Any player knocked down must roll on a trauma table, risking persistent effects like trauma or mobility-impairing wounds.
A Ready-to-Play Adventure
A publicly available Quickstart Guide will be released soon. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this scenario, players spearhead the search for a lost doctor squad and work to stop an assault by the notorious Rikers gang, who have taken over that NYC neighborhood. More specifics and the full range of offerings are expected to be unveiled near the Kickstarter start date.